This includes taking a look at how the trophy system field upgrade currently works and making any necessary tweaks. The discussion sparked when a fan tweeted at Cecot , asking the design intent of the trophy system and explaining that the trophy system felt inadequate.
Cecot explained that the trophy system is intended to be a soft counter to grenades and still has a blast radius that causes a bit of damage. He compares the gadget to its appearance in Call of Duty: Modern Warfare 3 and says that he will take a look at the damage to see where it is at. Marley explained that it would play like regular Gun Game, but if the player dies they will be reset back to the starting pistol and whoever can get to the highest Cranked streak in the allotted time will win the game.
User Info: SparkItUp. BipBapBam posted And if so, how does it work? Get vaccinated! User Info: EzeDoesIt. Maybe in the future there will be a type of trophy system like the one in MW3. Only "The One" can have such power "Lower thine guard and thou'rt allowing the enemy in" - Frog "You've met with a terrible fate, haven't you? User Info: jakisthe. Yes, but as far as I know, there's no portable one. My favorite active system is still Iron Curtain.
Makes them explode literally inches from the vehicle. User Info: ingo4. Why bother when we have laser systems that cant take out multiple mortar rounds while in the air? Of course this stuff isn't all over the battlefield These pretzels are making me thirsty! User Info: RichardsMcGhee. You can also melee doors open, too. G or Mouse Wheel Press — Lethal Equipment: This utilizes the lethal equipment from your Loadout; which ranges from mines to C4, to a throwing knife, to a good old-fashioned Frag Grenade.
Q — Tactical Equipment: This utilizes the tactical equipment from your Loadout; usually a non-lethal grenade, but a Stim or Heartbeat Sensor are also options. In certain Multiplayer game modes, a mini-map is displayed in the center of the screen, along with icons of your teammates, and other informative data.
In addition, you can access Social options, change your Loadout in Multiplayer or Special Ops which takes effect after your next death , and enter the robust Options menu to change every aspect of control scheme.
The latter button dismisses the pause menu. Call of Duty: Modern Warfare has a slew of customization settings to make the game feel comfortable in your hands. Below are just some of the exclusive settings available to keyboard and mouse users across all platforms, followed by the PC-specific options:.
Under this submenu are three sections, starting with a few different options that pertain to just Mouse controls:. First is Mouse Sensitivity. You can have different sensitivity settings for different situations such as Ground Vehicles, Air Vehicles, and Tablet Sensitivity within the Advanced menu. Sensitivity settings can be further refined with two options for how ADS Mouse Sensitivity is handled: Legacy, which makes rotation speed feel faster when Aiming Down Sights, or Relative, which uses an improved mouse algorithm to match mouse movement with on-screen movement without being affected by field of view.
This is very useful for training muscle memory to learn the exact mouse movement needed to hit a certain location on screen. You can even set different sensitivity multipliers for Rifleman and Marksman Scopes, as well as ADS Sensitivity Transition Timing, which allows you to change when sensitivity multipliers are applied while transitioning to an ADS view. The other option here, Monitor Distance Coefficient, allows you to define a monitor distance that can be reached with an identical mouse movement at any zoom level.
For example, the default value, 1. With a value of 0, you will notice that you need more mouse movement to aim at a target near the boundaries of the screen than at a target closer to the reticle. Mouse Acceleration is also customizable, letting you adjust the acceleration factor or completely disable it. There are also toggles for Mouse Filtering and Mouse Smoothing, both which can be disabled, to give you true input for pixel perfect precision. In order to give you even more control over your actions, there are four different Behaviors you can toggle: Automatic Airborne Mantling will climb ledges without an additional keypress, slide can be toggled between a hold or quick tap, crouching and going prone can be set to hold, toggle or go-to, and sprint and tactical sprint behavior can be customized.
Rounding out the Movement menu is Keybinds. Every single basic movement control can be changed to a different key from the default. Essentially, if a command is mapped to a button on the mouse or keyboard, it can be re-mapped in Modern Warfare. The main submenu under here is for Behaviors. You can change whether a weapon automatically switches when trying to fire with no ammo Depleted Ammo Weapon Switch , and set Aim Down Sight ADS , and Equipment activation behaviors as toggles or holds.
There are a few other settings here for keyboard and mouse users to really fine tune how actions in the game behave:. Switch Weapon Minimum Delay: Set the minimum time in milliseconds before it is possible to switch weapons again. Low values will help quickly switch weapons twice to cancel actions at the cost of it being more difficult to switch weapons with the mouse wheel. This setting is particularly helpful if you have a very fast scrolling mouse wheel.
The trade-off is more about consistency. If the value is too low, you might switch weapon and cancel it. Having a slight delay makes weapon switch more consistent with mouse wheel, but a high delay will make it harder to cancel it.
Weapon Switch Wrap-Around: When enabled, weapons will cycle on a loop when switching through them. When disabled, the next weapon button will switch weapons until you are holding the last equipped weapon with no wrap around, and previous weapon commands will end with your first equipped weapon. This is an option if you prefer Previous Weapon to always grant you your Primary and Next Weapon to grant you your Secondary weapon.
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