What is the difference between war for cybertron and fall of cybertron




















Now run along. User Info: stupac Up to the point where I'm at in the story, there's nothing that absolutely requires you to have played the first game to understand it. That being said, there are a few things that a player who played the first game will notice that you might not, mostly involving some minor character development for the characters who were in that game, but nothing that will have a major impact on the story.

This is no time to be arguing about time! We don't have the time! User Info: Mindwipe User Info: mearhar1. Doesn't matter much since this isn't a sequel. User Info: craelon. This game is a sequel. War For Cybertron is the last days of the war. Fall of Cybertron is how the Transformers all made it to Earth and the last days on Cybertron before it becomes uninhabitable. Even though this is a sequel it doesn't mention much from the previous game for you to need to play it.

Like someone else mentioned: Decepticons: Bad. On top of it all, each Autobot and Decepticon in the game had their own special roles and abilities that made them all feel unique. Gameplay specifics aside, a remaster of Transformers: War for Cybertron and Fall of Cybertron would have an excellent opportunity with the newest generation of consoles.

The colorful visuals of each Transformer, along with the explosive action of each game, could look absolutely breathtaking on the graphical hardware of the PS5 or Xbox Series X.

Transformers also has yet to get another major game since the early part of the last generation's lifecycle. Bringing two of the franchise's best games to next-gen could be a great way to get fans reacquainted, while simultaneously hooking in those who missed the original release. C h e e m s View Profile View Posts. Fall of cybertron wins by a long shot! I liked War a lot, it kept the same dynamic, where Fall was all over the place, and I felt really immersed in the story and I was never bored.

Fall just seemed like it was trying to shove to much into it, with less strategy and more random destruction. Shadowbearer View Profile View Posts. Fall of Cybertron would be strange if it had co-op. It was made "single player" for a reason; it's quite linear at times but very engaging. The single player takes quite a while to complete, and I was shocked about that.

Multiplayer is very 'fun' to say the least, and the classes are very balanced if you're versatile. I have only played wfc, but my friend has foc, but from what i've seen, i like foc better. War for Cybertron. Fall of cybertron is very better. X View Profile View Posts. The player has access to a range of weapons split between light and heavy and can carry one of each class at a time.

As one would expect from a Transformers game, the player character can also transform to vehicle mode which provides more maneuverability and in some cases the power of flight. Whereas in the previous game, characters had two abilities that were charged up by shooting opponents, each character now has "dash" and a unique ability that works on a time recharge. Abilities include Vortex's shockwave, Cliffjumper's cloaking, and Optimus Prime's ability to order a missile strike.

While War for Cybertron had three-bot teams in each campaign level, with the user playing as their choice of the three, Fall of Cybertron instead follows a single character at a time, though the character often teams up with other NPCs. This allows levels to be tailored to the player character's special abilities, such as Jazz's level having plenty of places to use his grapple, and Megatron's levels having places which are only reachable by hovering. The player will sometimes also automatically switch between characters as the narrative demands.

Fall of Cybertron introduces an upgrade mechanic. The player collects energon from defeated opponents which they can use at Teletraan-1 machines scattered throughout the levels to buy character upgrades, T. Upgrades carry over between characters, so Megatron gets the benefit of upgrades purchased by Optimus Prime. Collecting the blueprints hidden in each level unlocks more upgrades or weapons.

Also hidden throughout the levels are audio logs , recordings left by various characters which give extra information or insight into an aspect of the game world. Energon can be used to open Armory Recreators , which contain weapons and equipment. Grimlock's sections alter the game mechanics substantially. He has no ranged attack, relying on melee with his sword. Rather than gaining currency from defeating Decepticons, their deaths fill his "rage meter", eventually allowing him to transform to his dino mode that lets him use his fire-breath and jaws to wreak more havoc.

Similarly, Bruticus behaves like a melee brawler, fighting with a mix of weaponry like Vortex's propellers, a flamethrower, and the Sonic Pain Wave.

Fall of Cybertron follows War for Cybertron's tradition in having a fleshed-out, online multiplayer mode. The general idea is the same, but quite a number of gameplay elements have been added, removed, or altered.

For example, vehicle mode abilities have been removed, but every character has the ability to dash. Weapons are also exclusive to each class and can't be wielded by other players.

Players can create custom characters to participate in the regular multiplayer mode. The color palette is also expanded, and players can alter the shininess of characters and choose from three different voices per faction.

Characters level up by performing well in battle. Completing challenges will also yield experience points. Class weapons and abilities become unlocked by reaching certain levels.

Reaching level 25 in every class unlocks "Prime Mode," which resets all experience points and challenges and gives the player a cool spinny icon next to their name. Reaching level 25 for all classes in Prime Mode grants the player access to "Elite" heads, which are 4 heads per class, and are the most iconic character of the class Bumblebee, Optimus, Starscream and Megatron with a crown.

Finally, Energon shards can be gained along with experience points and can be spent on custom body parts and decals.

The signature Autobot computer here lets the player sift through global player rankings and see the challenges they have completed. Prime Mode is also activated through this menu. Up to 4 players face off against increasingly difficult waves. Once the players finish wave 15, the game ends and the players are scored on how many kills, deaths, and energon chips they collected throughout the match.

When completing various goals and tasks during the campaign and in online multiplayer, the player can earn 51 Trophies on PlayStation 3 and PlayStation 4, and 50 Achievements on the Xbox and Xbox One.

There are four kinds of Trophies: Platinum is the highest, and is only unlocked after earning all the other trophies. It is followed by Gold, which include harder tasks and worth more experience. Then Silver, with less experience than Gold, and finally Bronze which represent easier tasks and worth the least experience.

On the Xbox, each achievement has a Gamerscore that adds to the player's total Gamerscore, which is essentially the Xbox Live version of "Street Cred"; up to G can be earned in Fall of Cybertron.

The PC version features the same achievements via Steam, but without individual values and weights from the console versions. Aside from the obvious G1 inspired character designs, the game has some references to previous iterations of Transformers, a number of them from the original cartoon and the movie.

As part of the expanding Aligned continuity , Fall of Cybertron also incorporates thematic and visual references to the Transformers: Exodus novel and the Transformers: Prime television series:. However, shortly before the Electronic Entertainment Expo E3 in early June, publisher Activision announced a PC version of the game, to be developed by Mercenary Technology , a new studio formed by "veterans of the industry".

The PC version of Fall of Cybertron improves upon the console versions of Fall and indeed the PC version of War for Cybertron by featuring higher quality graphics, higher resolution textures, runs at p resolution and 60 frames per second versus 30 frames for the console version.

Even with these pros and cons, there is still a number of changes from the console and PC versions, such as:. Views Page Discussion View source History. Jump to: navigation , search. This terrible war will reach its end. Not because all have finally become one.

But simply, I fear, because all have become none. Singleton, Jr. Categories : Aligned video games Fall of Cybertron. Aligned continuity family « Fall of Cybertron ». Game Toyline Comic. Art book Transformers On Your Street. War never changes.

Contents 1 Synopsis 1. The Battle is Far From Over! More Than Meets the Eye. All Hail You! Target Master 2. Car Wash of Doom.



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